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Mta San Andreas 1.5
mta san andreas 1.5









mta san andreas 1.5mta san andreas 1.5

Say you have a grass block and a dirt block, each using 1 texture. For objects, you can replace many of the ~70 casino duplicate models and ~14 Liberty City cutscene models, which already adds up to nearly 100 ID's available to replace.You can also add multiple meshes to 1 world object by utilising opacity shaders. You can also find him often talking about the subject in our Discord at #development.For the meantime there are work around's that I'd consider worth trying, though their hit on performance may vary so be mindful of that. Pictures by Definitely check out TheNormalNij's contributions towards the (WIP) new vehicle system through the page that Dutchman linked.

For vehicle models though, you can set the unwanted components position to below the world so that it isn't seen. You can then attach these weapons to a game weapon and hide the base model, which is then overriden by the world object which has multiple meshes - ideal for weapon customization.The same applies for vehicle and skin models. This works best with meshes that share same collision, or collisionless entities like weapons.

mta san andreas 1.5